EMF: Health Simulator
I am testing out ELI5 mode to make these more informative. If you click on ELI5, a panel will open and... be.. more informative (I hope).
Optimized for larger screens
Some simulations are best viewed on larger screens in landscape orientation, but they might work on your phone. I just don't optimise for them.
Overview
Overview
EMF – Health applies the Estuarine Mapping Framework to healthcare AI strategy. The 2026 healthcare environment faces physical limits: workforce burnout, thick capital cycles, and AI as the key way to scale.
This simulator maps the Energy Cost of Change across four scenarios. It helps strategists find low-energy windows for action and high-energy walls where action creates pushback.
Healthcare Scenarios
Healthcare Scenarios
Four scenarios represent distinct topological configurations that AI companies must navigate.
Ambient Capacity Restoration
Workforce at burnout yield point. Ambient AI acts as negative friction to lower documentation energy below the critical threshold. Elastic constraints oscillate. If AI adds verification friction, clinicians snap back to manual dictation.
if (AI_Active) cognitiveLoad *= 0.75
Regulatory Phase Shift
EU AI Act hardens from permeable guidance to rigid statute. High-risk AI without compliance credentials faces infinite energy cost. Permeability P → 0 for non-compliant actors. Market exit hits a wall.
if (!compliant) energy = Infinity
Reimbursement Tether
AI tools outside CPT code radius starve. New codes (0877T-0880T) extend allowable revenue reach. Hospital margins (-1.7%) create hard limits. Features untethered to billing codes receive zero revenue.
if (feature ∉ CPT) revenue = 0
Confident Hallucination
Generative AI makes errors. Trust collapses exponentially but recovers linearly via hysteresis. Dark constraint pulls actors into “liability wells” where escape energy exceeds entry cost.
Erecovery >> Eloss
Healthcare Constructors
Healthcare Constructors
Constructors transform input states to output states without undergoing net change themselves.
| Constructor | Function | Scenario |
|---|---|---|
| Ambient Scribe | Reduces cognitive friction by transforming conversation → SOAP note | Ambient Capacity |
| Compliance Audit | Enables crossing regulatory walls via audit trail | Regulatory Phase Shift |
| CPT Enabler | Extends revenue tether radius via new billing codes | Reimbursement Tether |
| Trust Anchor | Slows trust decay, aids linear recovery via verification | Hallucination Event |
Analysis Tools New
Analysis Tools New
These buttons add overlays to help you understand what’s happening in the simulation.
Cynefin Overlay
The Cynefin framework helps you understand how predictable different parts of the system are. When you click Cynefin, the simulation area gets colour-coded into four zones:
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Clear (Green): These areas are predictable. Cause and effect are obvious. Best practices work here. Think of well-documented procedures that always give the same result.
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Complicated (Blue): Still predictable, but you need expertise to understand what’s going on. An expert can analyse the situation and figure out the right approach. Think of a specialist diagnosing a known problem.
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Complex (Purple): Cause and effect only make sense in hindsight. You can’t predict outcomes because too many things interact. The best approach is to try small experiments and see what happens.
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Chaotic (Red): No clear cause and effect. Things are unstable and you need to act first, then figure out what’s happening. Think of a crisis where you stabilise first and ask questions later.
The simulation calculates which zone each area belongs to based on two factors: how volatile the area is (the right edge is more volatile), and how close to constraints an area is (more constraints means more structure).
Network Topology
Click Net to see the invisible relationships between agents. The simulation draws purple lines between agents that are close enough to influence each other.
This shows you the social network forming in real-time. Agents that are near each other can share information and copy each other’s behaviour. The lines get stronger (more visible) when agents are closer together.
You can use this to spot clusters forming, identify isolated agents, and see how information might spread through the group. The total number of connections is shown at the bottom of the screen.
Wardley Map
Click Wardley to overlay strategic positioning axes onto the simulation.
Wardley Mapping is a strategy tool that plots components based on how evolved they are and how visible they are to users. The overlay adds:
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X-Axis (Evolution): Shows how mature something is. The left side is “Genesis” (new, experimental ideas). Moving right, you pass through “Custom Built” (one-off solutions), then “Product” (off-the-shelf options), and finally “Commodity” on the far right (utilities everyone uses like electricity).
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Y-Axis (Visibility): Shows how visible a component is to end users. Things at the top are user-facing and obvious. Things at the bottom are invisible infrastructure that users never see.
The labels change depending on which scenario you’re viewing. In healthcare scenarios, the evolution stages might be labelled differently to match the domain (for example, “Research” to “Standard of Care”).
This overlay helps you think strategically about where things are positioned. Volatile areas (left side) suit experimental work. Stable areas (right side) suit commodity services.
VSM Roles (Viable System Model)
Click VSM to see how the simulation maps to Stafford Beer’s Viable System Model, a way of understanding organisations as living systems.
The overlay highlights four levels:
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System 1 Operations (Green): The agents themselves. These are the things that actually do the work. In an organisation, this would be the front-line teams delivering products or services.
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System 2 Coordination (Yellow): The constraints. These dampen oscillations and stop parts of the system from fighting each other. They’re the rules, schedules, and standards that keep things running smoothly.
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System 3 Control (Blue): The constructors. These allocate resources and monitor performance. They make sure the operational units have what they need and are working effectively.
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System 5 Policy (Red): The boundary of the entire system. This is identity and purpose. It defines what the system is and what it’s not. The red border around the simulation area represents this.
This overlay helps you think about organisational design. A viable system needs all five levels working together. If you only have operations (System 1) without coordination (System 2), you get chaos. If you have too much control (System 3) without operational freedom, you get stagnation.
Alternative Frameworks
Alternative Frameworks
The current implementation is primarily Agent-Based Modelling (ABM) with continuous physics. These enhancements map organizational complexity theories to specific simulation mechanics.
Multi-Level Selection (Wilson & Wilson, 2007)
Agents form groups that compete as units, creating selection pressure at both individual and group levels.
Mapping: Teams compete for resources; successful team patterns propagate.
Network Topology (Barabási, 2002)
Replaces spatial proximity with network connections using power-law degree distributions for realistic organizational structure.
Mapping: Influence flows through hierarchy and established links, not just physical proximity.
Evolutionary Strategies (Axelrod, 1984)
Agents carry strategy genotypes subject to mutation, crossover, and selection.
Mapping: Organizational practices evolve through competitive mimicry (see Institutional Isomorphism).
Healthcare Physics
Healthcare Physics
Constraints modify the energy required to move actants through the healthcare terrain.
Elastic Constraint (Burnout)
Modeled using Hooke’s Law with a failure point. When cognitive load exceeds the yield point, the workforce snaps back.
Rigid Constraint (Compliance Wall)
Step function where energy approaches infinity for non-compliant actors.
Tether Constraint (Revenue Radius)
Cost is zero inside CPT code scope, infinite outside.
Hysteresis (Trust Dynamics)
Trust decays exponentially after errors but recovers linearly, requiring far more work to rebuild.
Advanced Physics Unique to Health Sim
Advanced Physics Unique to Health Sim
This simulator introduces two physics models not present in the standard Estuarine Mapping sims, designed specifically for modelling healthcare trust dynamics and volatile zone behaviour.
Langevin Equation (Brownian Motion)
In the volatile zone (right edge), agents follow the Langevin equation—a stochastic differential equation that models proper Brownian diffusion rather than uniform noise.
Where ∇V is the energy gradient (gradient descent toward lower energy), and σdW is Gaussian noise from a Wiener process.
Used in: All scenarios (volatile zone behaviour)
Hysteresis Effect (Asymmetric Energy)
Trust dynamics follow a hysteresis loop where falling into a liability well is fast but climbing out is slow. This models the asymmetric energy cost of reputation damage.
T *= exp(-0.05)T += 0.002Visual feedback:
- Red pulsing glow — agents losing trust (inside dark constraint)
- Teal pulsing glow — agents recovering trust (climbing out)
- Agent colour shifts toward red as trust drops
Used in: Confident Hallucination scenario (dark constraints)
System Dynamics & Models
System Dynamics & Models
Visualising the feedback loops and hierarchical structures driving the simulation.
Agent Dynamics (Boids + Behavioural Econ)
How agents make decisions: combining flocking rules with cognitive biases under constraints.
Viable System Model (VSM) Mapping
Mapping Estuarine entities to Stafford Beer’s cybernetic tiers.
Burnout Causal Loop Diagram
The reinforcing cycle of burnout and the balancing loop of Ambient AI.
Constraints Reference
| Type | Metaphor | Dynamics |
|---|---|---|
| Elastic | Rubber Band | Stretches with pressure, snaps back at yield point (Burnout). |
| Rigid | Concrete Wall | Fixed boundary. Infinite energy cost to cross (Compliance). |
| Permeable | Mesh Fence | Passable with friction. Filters agents by cost (Workflow). |
| Tether | Dog Leash | Zero cost within radius, infinite outside (Reimbursement). |
| Dark | Gravity Well | Attracts agents. Easy to enter, hard to leave (Liability). |